I personally am team Maya for life because it’s a scaleable professional toolset. While Blender is great and will carry you well into your development, if you ever decide to take this to the next level or pursue a professional course or even work with a professional team, it is Maya that will be able to keep up with your needs. I always like to aim high and never let my tools hold me back.
PLUS Maya and Unreal share a lot of similar UI in the Viewports and basic mouse controls which is handy and allows ease of transition between the two. I know it’s money, but since Unreal is free now I figure it’s ok to splurge on shiny content creation right?