You would make a boolean inside the game instance, and set it from inside the blueprint with the trigger box collision, and then pull the booleans value from the game instance and use it for the set visibility event (was box overlapped?)
You would make a boolean inside the game instance, and set it from inside the blueprint with the trigger box collision, and then pull the booleans value from the game instance and use it for the set visibility event (was box overlapped?)