You’re setting the isMoving variable on the Lever but you never communicate with the Platform.
The GetAllActorsOfClass node does not accomplish much here and is not needed. Instead, try:
- in the
lever BPcreate a variable of platform object type - flag it as
Instance Editable - in the scene, select the lever and choose which platform its variable should refer to
- when the lever is Interacted with, use the platform object variable to tell the platform what to do