Hellblade Sensua's Sacrifice - River of Blood Optimization?

They used the power of UE4 mixed in with some general gaming development tricks. Ultimately, UE4 is really well made and runs smooth on consoles and PC. I’ve played a couple of UE4 games with little to no frame drop like i get with other games with proprietary engines.
I’m still learning more about game development.

  • You can have about 100 Skeletal Meshes as long as their mesh is low-poly enough.

  • I had a game that had up to 200 pawns walking around with no issue.

  • Post process is great and I think it’s cheap to use. You can get a lot of mileage out of it.

  • The game isn’t open world

  • This means your draw distance is low and you have to render a lot less meaning you can pack more into what the player sees.