Hel

After I changed the resolution to 1080p, the game froze.

Unfortunately not much of a fan of the game.

  • It’s just like… a maze. An immediate turn off for me since I don’t really like that
  • The key system is irritating. Don’t have the right key? Need to somehow backtrack to where one of the key changers is. And in a maze, this is maddening
  • The lighting is often way too dark. I passed so many of one type of building/structure (where what I assume are ghosts/spirits) are held behind the doors before realizing there was a small tunnel hidden in the wall that leads up
  • No clear indication of progress, so far as I can tell. I opened 3 or 4 doors and then stopped playing

Maybe something to think about in the future or if you plan to continue working on this game.

Just some more thoughts:
Well the font is a little hard to read sometime.

It would be simple enough to add subtle lighting around key locations (like the tunnels). And also given the maze-like nature a map would make this actually more worth playing for me, at least. I could see where I’ve been and where I need to go and could potentially plan which key to bring around to which places I haven’t been (assuming I scouted the whole area first). As it is, with so many key locations I don’t think a maze is the best suited for this.

Hope this helps!