Healthbar / Progressbar not updating

A better approach is to go to widget graph > go to the bound function graph, from there do the same thing but instead cast to the blueprint where the player health is stored. And you should be just fine. This is the proper way to deal with a widget. In my example it is stored inside the character BP.

You also don’t need an event for doing this. It will automatically update the health whenever it changes.

Regards.