Health Bar Ticks (League Style) and hud?

A bit before you responded I found that out myself haha. Just came back to this thread to add that while the project was quite nice it really didn’t answer the question I had.

In GameMaker it’s relatively easy.

When I spawn my player character that character spawns an “actor” named hpDraw.
In hpDraw’s step event (Event Tick) I do the following: https://i.gyazo.com/e55b15ced8e83c215e9ff0137c556791.png
In hpDraw’s draw event I then go through all of the colors of rectangles I’m drawing and draw the rectangles at the positions in the arrays. https://i.gyazo.com/eef08efcb46beb257c0d6458caf36224.png

It’s a relatively simple process. Because GameMaker is optimized through pipelines (you don’t want to be calculating things in the draw pipeline and you CAN’T draw outside of the draw pipeline) I do all of the calculations in the step event. I’m assuming that UE4 doesn’t have anything similar but I’m just trying to figure out how to add these ticks to my health bars.

My end goal is the hud from that video in a 3D space that rotates to face the player (enemies have abilities and whatnot as well; players will have their hud drawn on the hud canvas and thus don’t need to rotate but nonetheless the health tick functionality is missing)

I’m going to go back to experimenting with the event graph. I think that I can calculate that there and then draw rectangles in a foreach loop out of an array? Just trying to optimize. Probably shouldn’t be optimizing this early in the project but I prefer to get things done right the first time when it comes to programming D:

Well. I ran into a stumbling block VERY early. That being that there’s no way to simply draw a rectangle.

Attempt 1: Well… borders look like the closest thing to what I’m looking for… can’t make them ingame though.
Attempt 2: Well, maybe I can just make 10 of them, make them invisible or “behind” the health bar until I need them, and simply adjust their X,Y position? Nope… nope there’s no way to even interact with a border. Well then.

I strongly believe that the health ticks are a fundamental part of my UI and don’t understand why something so simple is so difficult in Unreal. I realize that nothing’s ever simple but I mean. It’s just drawing to a plane o.O