I’m not sure if the cast fails or not
Print String
off the Cast Failed
pin. This (very inefficient) bind executes every frame so you’ll see the Print String spam the log.
You’d generally go for Event Driven approach with something like this:
Player Lost Health → Update Widget
Unless the health constantly changes every frame, of course.
the magic bar works just fine with the
same set up.
If you have an identical setup already working for another widget, this should be a matter of comparing the two, no?
Also, gonna link the two: