Head stretches out when importing an animation

Hello @LuBuSniper, let me know if I can help you with the issue.

First, we would need to check the skeleton structure of the character and verify if the neck has a different rotation in Unreal compared to the software you’re exporting from (Maya, Blender). I would also like to see a video of your export process and how you import it into Unreal. That way, we could identify if there is any issue during the process.

When you open the first icon to visualize the skeleton, does the neck also show some kind of issue there, or is it only in the animations?

Once we have that information, we can proceed to investigate why this displacement is happening.

In any case, what I usually do, at least to check if I made any mistakes, is reimport the skeleton and animation into Unreal. Many times, this fixes the issue, as it is often due to an import error. But I’m not sure if that’s the case for you, sorry.

If you can, please provide me with more details, and I hope we can solve this together.

Best regards!