Head follow player during level sequence

Hello, I have been trying for a few days now to make my animated characters in the ‘level sequence’ turn their heads towards the player, but I haven’t been able to do it. In the animation blueprint, I managed to integrate this functionality, and it works for a single animation :

Event Graph :

Anim Graph :

However, it doesn’t work when I want to play another animation in the Level Sequence unless I check ‘Force Custom Mode’, but then I lose the ‘look at’ feature :

Is there a way to implement this function in the character blueprint instead of the Anim BP, where I am unable to play any animation other than the one connected in the Anim Graph? Or maybe there’s a simpler solution? I hope someone can help me. Thank you very much for reading. Looking forward to any suggestions…