[USER=“3140864”]MostHost LA[/USER] Thanks again for your reply. Really going to struggle to keep vertices the same. I should have said that I’m only worried about shape as I already have a glow effect that will be constant during the entire transformation.
Transformation process:
- Human starts to glow more and more
- Glow is constant and Human gradually changes shape into Werewolf
- Glow comes off Werewolf.
Trying to think of ideas to avoid vertices issue:
-I’m currently setting vertices max limit in LOD level to keep vertices the same but that won’t work for the new way that we are suggesting I imagine.
-Could set up 2 meshes just for transforming in Step 2 above, so a human mesh 2 that is almost identical to normal human mesh and same for werewolf. But the difference is that the human mesh 2 and Werewolf mesh 2 have same number of vertices?
Any ideas? Thanks again!