Having trouble with smooth transformation between human and werewolf. Any help would be appreciated.

[USER=“3140864”]MostHost LA[/USER] Thanks again for your reply. Really going to struggle to keep vertices the same. I should have said that I’m only worried about shape as I already have a glow effect that will be constant during the entire transformation.

Transformation process:

  1. Human starts to glow more and more
  2. Glow is constant and Human gradually changes shape into Werewolf
  3. Glow comes off Werewolf.

Trying to think of ideas to avoid vertices issue:
-I’m currently setting vertices max limit in LOD level to keep vertices the same but that won’t work for the new way that we are suggesting I imagine.
-Could set up 2 meshes just for transforming in Step 2 above, so a human mesh 2 that is almost identical to normal human mesh and same for werewolf. But the difference is that the human mesh 2 and Werewolf mesh 2 have same number of vertices?

Any ideas? Thanks again!