Hey guys, I’m not an unreal engine veteran, but im just trying to set up simple hosting and joining and will later add more complex options etc. using 5.5.4
all i’ve been attempting is to host on one client and join session with another, using PIE, not standalone just in editor.
I can host a session, and load into my gameplay map from main menu, but when i attempt to join the session on the other client, no matter what i try i get a print string from failed on the FindSessionsAdvanced node (from steam sessions plugin). though its a steam sessions node i am not yet attempting to host and join via steam.
I’ll add a couple pics of my very simple code. as a summary, i have my main menu widget and two buttons, when clicked they call both the create session and find/join session custom events within my game instance BP. where am i going wrong? im wondering if this has something to do with firewall, incorrect code, or something else. again, i am attempting simple joining session in PIE in editor, so steam is not involved with the process yet.