Having trouble following 5.6's Get Started guide.

I’m new to unreal engine and i am currently learning Unreal’s Get Started Guide

I built project in Visual Studio, disabled live coding, created Blueprint class based on AdventureGameMode. But when I tried to apply my BP_AdventureGameMode to Default GameMode, it didn’t appear in drop-down panel as showed in the tutorial.

Even though I managed to drag and drop BP_AdventureGameMode to Default GameMode, I cannot print debug messages on screen in AdventureGameMode::StartPlay.

What am I missing? Thanks in advance!

Hello, I’m encountering the same issue and haven’t resolved it yet. But I’ve discovered two more points:

  1. When reopening the project, it shows that BP_AdventureGameMode has no corresponding parent class
  2. AdventureGameMode also cannot be set as Default GameMode, yet the debug code is being modified in AdventureGameMode.cpp

It seems the problem lies with AdventureGameMode itself.

Hi !

This look a lot like the start of the issue I got that go much beyoud this :

And as for why the Log doesn’t appear, it’s because on the setting of your level, there is another GameMode loaded in, and the GameMode of the Level Override the GameMode of the project !

If you put the GameMode of your level to none, it should work.

Check this. It should be the same problem.

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