Having problems with textures popping in

I am referring to method for Initial Loading Level when you Open, on other hand Level Streaming Level is different to manage Runtime Loading of Segments.

I think there was Function on C++ for Async Level loading but anyway there is Free Plugin in Marketplace called Async Loading Screen it does Load Level in Async Process without blocking main thread and there is way to Execute Flow on level Loading Complete.

You can try it and see if it works.