There Are Some Widgets that are supposed to be shown to player how much money he has.
The widget text is something like this :
Total Money : $ 1,100
I want that the first part of widget (meaning “Your Total Money”) be a global variable that can be determined using a @editable string. So It Can be changed In (UEFN creative device) before the game lunching.
I’m not sure what exactly I should use to:
set value for a string in UEFN creative device, and that string is accessible for all functions in main scope, like a global variable, so I’m not forced to pass these variables to all functions that I want to use them in.