Having difficulty with making a weapon bp that lets characters pick up by walking over them

Interfaces! reduces the need to cast (create hard references in memory).

Not knowing the full scope of your game/mode I couldn’t give you an absolute path in this regard.

But for me having interactive doors, windows, pickup items (inventory stuff) I use two interfaces. Doors/Windows/Buttons/Levers etc work with “Interactive Interface” and pickups work with “Loot Interface”.

All of which use a custom collision and response so that the custom collision is the only collision that will trigger overlaps on these items.

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