Create a “pickup event” in the character class. This event will spawn and attach the weapon.
In your weapon class…
On Overlap → cast to character → As character → call “Pickup Event”.
Add relevant inputs to the event so it knows what to spawn.
Create a “pickup event” in the character class. This event will spawn and attach the weapon.
In your weapon class…
On Overlap → cast to character → As character → call “Pickup Event”.
Add relevant inputs to the event so it knows what to spawn.