Having components inside of a component

No, it’s called just before the attach

	bWantsBeginPlay = true;
	PrimaryComponentTick.bCanEverTick = false;

	setInteractText();

	if (GetOwner()){
		if (GetOwner()->GetRootComponent()){
			UE_LOG(LogTemp, Log, TEXT("RootComponent exist"));
			
			interactText->AttachParent = GetOwner()->GetRootComponent();
		}
	}