Have widget look at camera using 'Find Look at Rotation'

How do I rotate those to match the arrow component? Altering the values in the details panel should not be used for that i assume?

If you 0 out the rotation values and they’re not facing the correct direction, then that means the pivot has the wrong orientation. For the character, you can rotate it in whatever 3d software you used to make it before you export it. I’m not not sure why the widget isn’t facing the correct way with 0 rotation. It actually shouldnt matter if you set it to use world rotation though, now that I think about it, since the rotation will be set by the look at rotation

I done it to change my Widget Component from World to Screen , it works perfekt