Hey @DanielRuczko! You sure can!
On the cart blueprint, you want to use a “LookAt” node and a “Set Actor Rotation” node, and use them on tick.
LookAt target needs to be “GetPlayerPawn → GetActorLocation”,
LookAt Start needs to be “Self → GetActorLocation”.
Break the output (right click, break pin) on the LookAtRotation node and the SetActorRotation node. Only use the Z values from the LookAtRotation, and use “GetActorRotation” on Self, break that, and use the X and Y from that so your carts don’t “tip over”. ![]()
Hope that helps! Let us know if there’s anything additional we can show you!