My goodness…I’m developing something very very similar. I’m Incredibly interested to see how the devs create the physical interaction between swords (I assume using IK). As an animator with a strong strong love for swordplay, I cannot wait to see more of this project. I have a love for European long-swords, but other styles are quite interesting as well. Ive been working on a concept idea focused on realistic but fun swordplay, as I have felt it has never been done correctly in a game format before.