Have see both YT from you, i like your swordposes and the animated clothing.
As little trick make some Bodyparts in black color (or in the color of the cloth), or hide the “shine through bodyparts” with Alpha textures.
Looking forward for a awesome sword fighting game like yours!
(atm i like to play “Moonlight Blade”, a Material Arts(action combat) MMO - CBT from China)
bR
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Hi, . Thanks for the advice, totally agree with your idea.
At this moment our main focus is to verify the core concept and system, so the 3D meshes and the skeletons are still at a very temporary state without any optimization, causing some artifacts as you saw in the demo. In future production we will get rid of those artifacts by adjusting the rigging, the apex cloth parameters and the ragdoll, and of course, introduce some smart tricks as you suggested.
By the way, we also like the Moonlight Blade and we have joined the closed beta test. I think its combat system is more like a traditional ACT game rather than FTG game, but I enjoyed it a lot (especially like the art design). Another round of beta test is comming this May and I am really looking forward to playing it again~~
Thanks again for your comment and hope you will enjoy our upcoming update.