Has Unreal Engine 5 something simular to an Empty in Blender?

If you had adjusted your pivot in Blender by setting Object > Set Origin to where you choose with the 3D cursor, it should reflect appropriately in Unreal. If not, it could be that the transforms weren’t saved correctly. You may need to use Ctrl + A then Apply All Transforms, this will default and transform data to where it is now.

If you do the Unreal pivot modification route, you don’t have to adjust anything else unless you have to reimport, but it’s usually recommended to have the pivot established before getting to the engine portion of the pipeline.

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