Has anyone come close to creating a procedural city generators like these yet

Hey @BaseReality ,

Thanks! I ended up reading several research papers on procedural city generation (lol) and came up with an algorithm using a mix of what I found (adapted to BPs). The roads are generated by laying down individual segments and following a simple ruleset like the max degrees they can turn per segment, number of segments, etc. Its still very early but Im pretty happy with the progress so far :D.

Check out my test from last night