Hello,
wanted to report yesterday but system wont allow to submit a ticket.. so
Here is the thing when streaming too much data with Hardware RayTracing Enabled
Main Build from 02.08.25 (5.7) Packed - Development copy
Nvidia 577.00 Studio Drivers:
5mln instances of Nanite Foliage Voxels:
Error: appError called: Assertion failed: RecordData.State != FRecordData::EState::Persistent || BindingType == ERayTracingLocalShaderBindingType::Transient [File:C:\Users\User\Desktop\5.7\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp] [Line: 2174]
Error: appError called: Assertion failed: RecordData.State == FRecordData::EState::Persistent [File:C:\Users\User\Desktop\5.7\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp] [Line: 2198]
Used Foliage tool and increased loading range to 204800 for runtime streaming.
End of the Video (Crash)
No issues with option Disabled:
r.RayTracing=False
and Software RT below: