Yes that’s the easy part, but what do you do when You need to for example, create a new zone ( can’t work on too huge a world in a given application), thereby adding onto zone 1 already inside world browser…Does this mean waiting until said feature is in place or am I missing something here, easy to accomplish ? Short of having a editor that can stream, I can’t imagine how you could make one zone, and keep going and not worrying about ‘seams’
But yes, I can create a large world and separate in wm > UE4 > world browser, but after that…short of ‘transporting’ to unique areas …ie: ‘large’ doesn’t go far, when you are talking ‘mmo’ ;)…ever seen the scale map for wow ? ( yes, I know, naïve to think a ‘few’ people could do that,), but anyway…my goals don’t have to be down to earth, my ideals are what matter , and you never know, if you don’t try , right ? ( things change…)
http://tabor10.naseweby.com/img/WowMapTmor.jpg < that, is where my head is going…NOT the same kind of world, nor even the same kind of Gameplay…vastly different…not a copycat…very different. Anyway, now you know why I’m asking such questions, of scale and being able to create vast zones and make them all ‘connect’ visually…all without running out of ram in the process…I imagine they use some kind of streaming editor , and just choose whatever zone:chunk they want to work on . I realize UE4 isn’t that kind of engine, but anyway I felt it couldn’t hurt to ask. I know ‘mmo’ engines exist already to go, but I really wanted to give UE4 a go as rates were reasonable and faik,‘someone’ is doing a mmo…I just do not recall its scale. Those ‘mmo’ engines never speak of scale anyway ( sufficiently, that I"ve seen), so I’m cautious about them . I’ve seen what Ue4 can do, and I wanted to stick with this and somehow make this mmo idea of mine work. Without the ‘framework’ to do it all, its pointless though , other than as I said, using ‘transport’ zones which help lose immersion
Anyway as I recall, 16sq km is the max atm , so I’d have to break ‘zones’ apart into that anyway .