Thought that would be enough to explain, but I guess not, here’s the full blueprint:
I am trying to set a variable once the instance is created.
After initiation, a switch statement determines wether to set x vector to 20 or -20 from the current position.
The tick event meanwhile should take the variable with the value and move the Actor by the amount set. But it doesn’t.
It does move when I’m connecting one of the Add pins directly to SetActorLocation, but not when I have a get of the variable that I set with the switch statement, but I need to so that the switch statement has impact on the vector variable’s value.
