Handling Saving Destroyed Objects between different Levels (HELP)

I know this is years old and I hope everyone is doing well. I’m trying to implement this in my project and it works fine. Only when I start a new game I get a bunch of index errors

I’m trying to come up with a method where the begin play code only runs on load save and was hoping someone might have some suggestions? Sorry to re-activate such an old post…

Thanks