Handheld AR template 4.19. World alignment

Now there is a GetAlignmentTransform node, and this is what worked in my case (I do not use the camera’s rotation):

One important thing is that if you change the alignment scale, make sure to feed a scale of [1,1,1] rather than the scale of the alignment transform otherwise your matrix multiplication will be off ( scale gets applied first and then the location when you compose a transform).