First of all thank you very much for that long detailed reply.
Rewriting the source code is not an option for the time being as i am currently too novice. As for the terrain system in unreal engine, i will have to find some way to take advantage of it as it seems to be the only viable solution for the time being. Im planning to have the game online and really don’t like the idea of creating the illusion of entering a planet. Even though this is the core of developing game (find tricks to make something seem realistic) I really want it to feel like the player has the ultimate freedom to go and be anywhere with no restrictions.
I am currently trying to get the game done as fast as possible for testing to see if its worth making and actually a fun and unique game. This is the reason i am sticking to blueprint at the moment. To keep up the fast passed momentum. If i feel like its worth continuing after testing and surveying I think ill have to learn to edit the terrain system to my own criteria.
As for the floating points unreal has a very handy tool that keeps the world origin in at the same location as the player saving me from a lot of problems. Ive been told this feature doesn’t work online but ill have to cross that bridge when i come to it.
Again thank you for the advice 