HammUEr, a Hammer/Worldcraft map importer for Unreal Engine

I’m not going to give you the correct and definitive answers, but just want to help if I can.

  1. It certainly looks complete, and I could take a SS but it looks as if all the header files and source files etc are in place in clean and tidy fashion

  2. Not sure what you mean.

  3. Depends on how you originally designed/built the map in Hammer, but I would say it does a clean job of giving you what you want. The brushes are individual static meshes, as far as I can tell and would say for you to just treat collision as you would anything else upon import; and during the management your content/project.

  4. As an import/export loop for level design? I would say that would involve an import of new components (the updated brushes), so it would treat it as a new import, new item.

  5. Can’t remember, but would imagine the goal here would surely be for people who prefer Level Designing in Hammer, to then bring their final work into UE4 to use the benefits of UE4, like lighting/rendering - so this would not perhaps be important? The ‘raw’ textures you used in Hammer would be imported by you prior to importing the actual geometry/polygons.

Again, bear in mind there is every chance that all of my answers are incorrect, just had a few mins and wanted to help if I could :slight_smile: