They’re part of GTKRadiant (if it doesn’t auto-install them, which I think the most recent one does, get the gamepack.
Weird. Just tested this again, and even made a video for it.
It’s a silly temporary workaround, but I’ll look into it tonight and see if I can automate it, somehow.
Think I’ve got it.
Hm. Are you converting BSP files to MAP?
Because as far as I know, most converters don’t handle texture UVs correctly, for example (and probably have lots of other problems).
Only implemented LWO importing at the moment, and I haven’t really had time to interface with the map loader yet.
(Long story short: idTech4 doesn’t list models for entities, but just gives a class name, which has a default model)