HammUEr, a Hammer/Worldcraft map importer for Unreal Engine

I use a “Default” map and import the Quake 2 map in to there. What I have noticed is that it is when the imported lights are set to Static (which they are by default). As soon as they are set to dynamic the map is lit like normal, but obviously this is not an ideal situation for performance.

I even tried using a default Material that I know works and I get the same result … so it leads me to believe it is the static meshes that are the problem and I will need to experiment a little more. Most frustrating … I will try to convert a Quake 3 map and see if I have the same issues.

Edit: Same result … so either I am doing something wrong with the tool or the method I am converting the maps with is not working. What tools did you use to convert your Quake 3 maps in to a readable format for HammUEr?

There is definitely something wrong with my maps … can someone send me a sample Quake 2 / Quake 3 / or other map that worked for them.