Halo Artifact Around Character in Path Tracing Render

To further test, I rendered the character alone and the background separately. In After Effects, I attempted to composite them using a Z-depth luma matte to create a clean edge. Unfortunately, even with this technique, I’m still seeing a dark halo around the character. This strongly suggests that the problem is indeed rooted in the character’s material.

Now, I just need to figure out what’s wrong with the material.