An updated information,
I’ve downloaded Nvidia’s HairWorks Viewer, and load up my mesh.fbx and hairwork.apx into the viewer. It turns out the fur sync well with the animation in Viewer.
So I’m sure the hairworks were exported correctly.
So it could possibly be something I missed up or overlooked in UE4 side??
The way I do it, I just made an actor blueprint with the following component hierarchy:
sceneRoot
. Skeletalmesh
. . hairComponent
and assign the mesh and hair asset accordingly. I use the “Use Animation Asset” to assign animation to my mesh.
The fur just won’t sync with the animation no matter what.
Not sure what’s causing the problem. sigh