HACD LIB Missing

Removing UMGEditor from the .UProject certainly made the difference.

Now I’m getting a cooked error on an asset that isn’t referenced on a map (level). Is there a way to see all references for an asset?

[EDIT-2015:10:14:11:52]
The error is:
is not a standard unreal filename or a long path name. Reason: Path may not end with a ‘/’