GUnrealEd is NULL in StartupModule

@errata Thanks! Your post helped a lot in my situation.

I would even go further and recommend FCoreDelegates::OnBeginFrame , it is the very last point in the entire Editor loading process, when even viewports loaded and Editor displayed to the user.

P.S. Don’t forget to FCoreDelegates::OnBeginFrame.Remove(MyHandle); once it reached your target part of code.

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