No need to name the main gun component “Mesh1P” anymore. Now it can be named whatever you want, just like the other components, but it needs to have a tag named “MainMesh”. This facilitates switching the main mesh component from skeletal mesh to static mesh and vice versa, since you don’t need to replace the reference in the code anymore.
Example meshes were now re-imported into Unreal facing +X axis instead of +Y axis. It makes no difference for the auto-aligner, but it’s now oriented as advised by Marketplace guidelines.
Calculation of gun sights locations and rotations now use less nodes in the blueprint.
Youtube tutorial video updated.