Decided to rip some of the Guilty Gear Xrd -SIGN- models and see if I could replicate a similar, “close enough” appearance in UE4.
I think I’m getting pretty close.
Here is what she looks like in engine:
And here is what she looks like in game
Short little video showing off the ripped animation
I still have to work on her face. The normals on her face are not as they should be per the Guilty Gear shader discussion video that was put out, so I may need to re-adjust them to make them flat again for the lighting problems. Her lips are also pursed and it may be because I’m using a lower poly head model. Plus I need to find a way to cull the outline shader on her lips themselves. The outline shader itself also needs to be slightly tweaked, as well as the interior line system.
Specular is giving me a problem but overall I’m happy with how its coming along.

