thanks for something i’ve been wanting to try for a long time, was thinking though if you made it so that it worked from “child of vehicle(code file)” might that be better, but then i haven’t a clue if it would work
btw looks like they updated the docs which should help
.unrealengine.com/latest/INT/Gameplay/HowTo/PossessPawns/Blueprints/index.html
about halfway down