I found a way to solve this.
I’m using a “turn 90 degrees” animation turning the character by 90 degrees to the left or to the right if you "rotate around the character with the camera more than 90 degrees from the starting position of the camera (that is behind the character) AND if you give some input.
Anyway now I’m having another little issue cause the character, when finishes turning, doesn’t stay idle in that rotation.
He make the turn rotation and then go back to the starting rotation when the animation finishes.