I am looking for a way to group multiple static meshes together, and have the ability to save the group to my asset browser, and drag and drop into a level, while keeping the individual meshes separate parts.
The idea behind it is I want the ability to drag the “object” into my scene, and during play, I want the player to have the ability to break the individual meshes of the “object.” My plan is to make a bunch of prefab builds and be able to drag and drop them in my levels.
I would also like to be able to reference these “objects” from a blueprint, giving me the ability to randomly choose from the collection and spawn one in level on begin play, so if anyone has an idea of whether or not that’s possible, that would be great.
I have tried converting a selection of meshes into a single mesh, putting the mesh into an actor blueprint, and line tracing against the mesh, but have no way of telling what part of the mesh I am tracing, and no way of destroying only part of the mesh since it is an entire mesh.
Any thoughts or answers would be appreciated.