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Grid Pathfinding and actor placement
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Programming & Scripting
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unreal-engine
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question
Kindled_Legion
(Kindled_Legion)
July 2, 2024, 1:52am
6
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So the ‘current point’ output of unreals 2d grid macro execution cant be used somehow instead of converting x row and y row into a 1d index? like just checking if ‘current point = 0, = x-1, etc’?
thanks for the responses too
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