for static meshes, yes. nothing for skeletal meshes that i’m aware of.
https://docs.unrealengine.com/en-US/Engine/Proxy-Geometry-Tool/Proxy-Geometry-Overview
for static meshes, yes. nothing for skeletal meshes that i’m aware of.
https://docs.unrealengine.com/en-US/Engine/Proxy-Geometry-Tool/Proxy-Geometry-Overview