Ok guys adjusting the arc seems to be the solution I’m going to go with for now. The next problem I have is when throwing short vs long the animation is the same. I have an animation for a long throw and a short throw. I just need to setup the short throw in the anim blueprint just as i did the long throw. The question is what are the different ways I could try to determine if I want to be in short throw or long throw. I’m thinking something like this…
use the projectile prediction to get the start and end point
break the end point vector into x,y,z
Look at the value of X and if its greater than say 500
Set the far throw bool to true and continue to throw like I’ve got it
If that is false set the throw short bool to true and transition into the throw short animation.
Would something like this work? Am I on the track? Any suggestions?