Actually, now that I think about it, maybe we are approaching this from the wrong angle. What if we started with the release point trajectory, put in a velocity that “looks good” and calculated where it would land using the “predict projectile path” node. Once we have the “end” location we then extrapolate back to the idle position and trace from idle to calculated end. I think that makes more sense than starting at the idle position to generate the “end” because that is a static pose and doesn’t give you room to manipulate things. If the animation and the release velocity look good it will be easier to just line that up with an “idle” trajectory than the other way around. Just a thought…