I’m not sure to see why you would do that. Since chunks come out of physics they are pretty random. What’s the point of reading them back at some point ? Breaking the destructible will always give you different chunks.
By the way I’ve got another video here. Haven’t done much for quite some time but I decided I would advance with fire propagation. So here’s the first step torwards it. I think I’ll make a dedicated thread for this soon though.
Fire Propagation - Part 1: Propagation on Ground
TODO - Ground propagation
- detect ground physical material to check for flammable (seems that I always get the default phys mat when testing against the landscape)
- ensure better positionning of everything
- improve randomization of spawn
- increase and randomize fade in / out of fire effect
- increase performance of fire effect
- fade in / out opacity of ashes decal outwards
- give normal map to ashes decal
- animate emissive of ashes decal
- any suggestions ?
TODO - Other
- handle flammable objects
- handle flammable destructibles
- handle players