Greg's Destruction Playground

I’m not sure to see why you would do that. Since chunks come out of physics they are pretty random. What’s the point of reading them back at some point ? Breaking the destructible will always give you different chunks.

By the way I’ve got another video here. Haven’t done much for quite some time but I decided I would advance with fire propagation. So here’s the first step torwards it. I think I’ll make a dedicated thread for this soon though.

Fire Propagation - Part 1: Propagation on Ground

TODO - Ground propagation

  • detect ground physical material to check for flammable (seems that I always get the default phys mat when testing against the landscape)
  • ensure better positionning of everything
  • improve randomization of spawn
  • increase and randomize fade in / out of fire effect
  • increase performance of fire effect
  • fade in / out opacity of ashes decal outwards
  • give normal map to ashes decal
  • animate emissive of ashes decal
  • any suggestions ?

TODO - Other

  • handle flammable objects
  • handle flammable destructibles
  • handle players