Greg's Destruction Playground

Thanks I’m still playing around with destruction in general. Trying some more advanced patterns with PhysX Labs and tweaking them for good enough replication. I’ll have to come to replicating fire destruction. I will post a new video very soon.

By the way in the Flamethrower video I was still using the default fire PS but I’ve tweaked it to prevent it to lag things out. Using GPU sprites helps a lot. I also made a kind of Rail Gun which can pierce a hole into a long destructible (or set of them). But that seems to get PhysX unhappy after playing for a bit with that and it starts removing things on its own.