Green mesh

You are funny guys here, I have NEVER seen anything else than green vertices after vertice coloring process during my last 30 projects. I was believing that this is a normal behaviour of RC. So I simply skipped that function as I do not need it currently. It seems there is something to rework in the code, if this is not on purpose. Everything else works fine. I am exclusively using LIDAR scans as source and running this on a 5950X with 128 Meg of RAM and an RTX3090. 

Hi 8K Vision, are you using colored laser scans in your project? Do you get the green mesh also after texturing?

For the record, the issue I reported was due to operator error (so it appears, yet need to test), didn’t follow naming protocol for using image layers.

Hey Ondrej,

yes, I am using colored laser scans. I usually follow the workflow with Align, Calculate Model, Texture, then Colorize. When I Colorize all is green. It never has been different. If I Simplify the model, then Retexture using Texturereprojection from the original model, after Colorizing I get the same result (all green). It has been the same over the past 3 software versions. However I have never checked the real vertex colors values on the exported files. So not sure if this is only a display issue or if they are really set to green? The point cloud itself is correctly colored and also gets displayed correctly in colors until I do the vertex coloring process. After this, also the displayed point cloud colors turn green, so from there on everything is green unless you have enough video memory to have the full rendered / shaded view.  

Hi 8K Vision,

after texturing there is no need to color the model again. In the texture settings there is option Recolor model after texturing. Have you changed this setting? If no you will get colored model after texturing. Is the model green also after texturing?

Just tested this with a large mesh if you Colorize and the verts turn Green in the interface they are also 0,255,0 in the exported point cloud.

Sadly you can’t color the verts from transfer texture either. Only way to color verts for a big mesh is to slice and dice it up to bite sized pieces.