I just tried that directly to the SetWorldRotation function and its behavior is totally erratic and not controllable.
Also tried it with the rest of the blueprint, connecting it from the ‘Break Vector’ part and it was barely responsive.
I just tried that directly to the SetWorldRotation function and its behavior is totally erratic and not controllable.
Also tried it with the rest of the blueprint, connecting it from the ‘Break Vector’ part and it was barely responsive.